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        <link>http://www.cellularsmoke.net/dokuwiki/doku.php?id=thisthefirst_title&amp;rev=1317168473&amp;do=diff</link>
        <description>Hi to all on this site its content</description>
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        <title>fh:bowchpt3</title>
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        <description>See Chapter Four for Package Deals specific to Mages.

Magic in the land is an inexact art, Mages generally agree that all magic is the manipulation of Arcane Energies. What these energies are, specifically, is hotly contested. Some believe there is only one type of energy, others believe there are several types one can manipulate for specific effects. There are two schools of thought regarding magic, High and Hedge, and then there's the Art Of Divination.</description>
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        <description>Information Comming Soon - Section Being Written.

Part One - The Characters

Starting

Package Deals

Mages
  High Mage  *  Hedge Mage  SkillsCost*SkillsCostHigh Magic (INT Roll)  3pts  *Hedge Magic (INT Roll)  3pts  School Skill (pick 2 Schools)  6pts  *School Skills (pick 2 Schools)  6pts  Spell Skills (pick 3 spells)   9pts  *Spell Skills (pick 3 spells)    9pts  KS: Magic Lore 11-  2pts  *KS: Ancient Lore 11-  2pts  
Part Two - Game Mechanics

Skills

Perks

Talents

Powers

Equipment</description>
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        <description>There are some things common to the northern region culturally. The Calendar has been more or less standardized, though sometimes the exact year is measured a little differently. Trade, for the most part, has been agreed upon by a pseudo-standard, even the warring nations of Moraine and Tellan could not overcome the influence of traders. Holidays and Religion is extremely varied amongst the various peoples, though. Daily Life, for the most part, is the same for the common person.</description>
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        <description>Information Comming Soon - Section Being Written.

Optional Rules

House Rules</description>
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        <description>Two nations sit in an uneasy truce, a third nation mediates trying to prevent the region from plunging into chaos and war. To the north Barbarians, to the south Nomad Tribes roam the vast plains. A small gypsy nation holds secrets of a far off empire. Elven traders ply the seas bringing stories from distant lands. As the clouds of war gather our Heros step into the field. . .</description>
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        <description>Alteration is often thought to be just a highly specialized form of Conjuration, focusing on changing an existing object instead of trying to create one wholesale from arcane energies. There are few spells in this school, but thier power is undeniable.</description>
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        <description>Necromancy deals exclusively with Life Force Magics, those who avoid any dealings with the darker side of the magic may refer to it as Biomancy. Either way the School deals with the life forces of the living, and raising the dead. It has been put forth that animating corpses points to the existence of Gods, or at least an Afterlife. Of course no animated corpse is intelligent so most just point out that Arcane Energies are doing nothing more than creating Golems, which have been classically plac…</description>
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        <title>fh:bowspells_elemfire</title>
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        <description>The Elemental Fire school has among it some of the most destructive spells known to Man and Goblin. Powerful mages have been known to make it rain fire from the sky, have lava errupt from the ground, and simply immolate an enemy with a gesture. There are several non-destructive spells known, but they aren't the trademark of the school.</description>
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        <description>Conjuration is considered the basis of all magic, some scholarly mages believe all magic is in fact Conjuration with a different name. Conjuration is the art of forming arcane energies to the needs of the Mage. Commonly the Conjuration School is the name given to any form of Magic not specifically placed in another School, a kind of catch all School.</description>
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        <dc:date>2009-03-05T18:49:39-07:00</dc:date>
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        <description>The Eleven Elemental Shadow spells work with the darkness and shadows. It is not considered an inherently 'evil' school of magic (that's reserved for Chaos Magics), but a juxtoposition to the Light Element. It isn't uncommon for a mage to be skilled in both Light and Shadow as a balance of forces.</description>
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